Magic Items

Personal Relics

Dawnbringer’s Armor

Plate armor, rare (requires attunement)

This suit of mithral plate armor is unadorned and features several sockets that once held specially crafted metal and gem adornments. While wearing this armor, you feel a deep sense of confidence while the sun is shining. This set of armor doesn’t impose disadvantage on Dexterity (Stealth) checks and has no Strength requirement. While wearing this armor, you gain the following benefits:

  • You suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
  • As a bonus action, you can command the armor to transform into the raiment of Pelor. Another bonus action transforms it back into armor. In addition, your Lay on Hands now grants you 10 points of healing per paladin level, instead of 5 as normal.

 

Duelist’s Sash

Wondrous item, rare (requires attunement by a swashbuckler)

This red silken sash has been embroidered with strange writing that predates the Empire of Nerath. While worn, you feel a great sense of confidence and any wounds you receive are concealed with illusion magic, making even the most grievous of injury appear to be superficial. While wearing this belt, you gain the following benefits:

  • Your Charisma scores increases by 2, to a maximum of 20.
  • You are immune to being frightened and gain temporary hit points equal to your Charisma modifier at the start of each of your turns.
  • When you attack using a finesse weapon, you deal additional damage equal to your Charisma modifier.

 

 

Heartfire Staff

Staff, rare (requires attunement by a dragonborn)

This heartwood staff appears charred and burnt, yet is stronger than steel. Draconic runes burn like embers along its length whenever you cast a fire spell or come within 120 feet of a dragon. While holding this staff you gain the following benefits:

  • You gain a +1 bonus to spell attack rolls and damage rolls. The bonus to damage rolls increases to +2 if the spell deals fire damage.
  • The DC of your breath weapon increases by 1 and your breath weapon deals an additional die of damage.
  • When you finish a short or long rest, you can select one of your known spells and store it within the staff. This staff has 10 charges and only store one spell at a time. While holding it, you can use an action to expend 1 or more of its charges to cast the spell stored within. using your spell save DC and spell attack bonus. You expend a number of charges equal to the spell slot needed to cast the stored spell at the level you desire. The staff regains 1d6+4 expended charges daily at dawn.

 

Loremasters Rod

Rod, rare (requires attunement by a cleric of Ioun)

This oak rod features a silver inlay of the twenty-six elder runes of knowledge. It widens toward the top and appears to contain a hidden chamber sealed by a fiendishly complex logic puzzle. A worshipper of Ioun can use this rod as a divine focus and it can be substituted for any non-consumable spell component. While attuned to this rod, you gain the following benefits:

  • It functions as a mace that deals 1d8 bludgeoning damage. You can use your Wisdom modifier instead of Strength for the attack and damage rolls when attacking with this rod.
  • When you finish a short or long rest, you can select one of your known spells and store it within the rod. This rod has 10 charges and only store one spell at a time. While holding it, you can use an action to expend 1 or more of its charges to cast the spell stored within. using your spell save DC and spell attack bonus. You expend a number of charges equal to the spell slot needed to cast the stored spell at the level you desire. The rod regains 1d6+4 expended charges daily at dawn.

 

Lotus Wand

Wand, rare (requires attunement by a wizard)

This holly wand has been intricately carved with images of arcane runes and lotus blossoms. The lotus blossoms glow brightly when danger is nearby, granting you a +2 bonus to Initiative. While holding this staff, you gain the following benefits:

  • You gain a +1 bonus to spell attack rolls and damage rolls.
  • When you finish a short or long rest, you can select one of your known spells and store it within the wand. This wand has 10 charges and only store one spell at a time. While holding it, you can use an action to expend 1 or more of its charges to cast the spell stored within. using your spell save DC and spell attack bonus. You expend a number of charges equal to the spell slot needed to cast the stored spell at the level you desire. The wand regains 1d6+4 expended charges daily at dawn.

 

Moon Bow

Longbow, rare (requires attunement a ranger)

This bow has been exquisitely crafted from a strange white wood and fitted with mithral accents. It glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius. While you hold this bow, you gain the following benefits:

  • You gain a +1 bonus to attack and damage rolls.
  • When you draw back its string and fire, the bow creates an arrow of white wood that vanishes after 1 minute.
  • When you hit a creature with this bow, you can expend a spell slot to deal an additional 2d8 radiant damage to the target per spell level expended.
  • You can use this bow as a focus for your Hunter's Mark spell, If you do so, you increase the duration of the spell to 8 hours.

 

Traveler's Staff

Staff, rare (requires attunement by a favored soul)

This walking staff is made of sturdy, well-worn wood capped with coins from a distant land. Delicate carvings of winding roads and distant vistas cover the length of the staff. So long as you possess this staff, you always know which way is north. While holding this staff, you gain the following benefits:

  • You suffer no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
  • While holding this staff, you gain a +1 bonus to spell attack rolls and damage rolls
  • Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
  • When you finish a short or long rest, you can select one of your known spells and store it within the staff. This staff has 10 charges and only store one spell at a time. While holding it, you can use an action to expend 1 or more of its charges to cast the spell stored within. using your spell save DC and spell attack bonus. You expend a number of charges equal to the spell slot needed to cast the stored spell at the level you desire. The staff regains 1d6+4 expended charges daily at dawn.

 

Magic Items

Archivists Kit

Wondrous item, uncommon

This simple wooden box contains a set of magical writing implements. It features an inkwell that never runs dry, a quill that never dulls, and a small leather journal that never runs out of fresh pages. Any cleric of Ioun can speak a command word the writing in the book is magically transmitted to the Book of Scribes in the great library of Kerith-Ald.

 

Brash

Rapier, rare (requires attunement)

This steel rapier is of ancient Nerathi make and the hilt is wrapped in strange leather. While holding this weapon, the weapon whispers warnings and advice, granting you a +2 bonus to initiative if you aren't incapacitated. If you use your action to focus your attention on the whispers, you gain the benefit of the guidance cantrip. You have a +1 bonus to attack and damage rolls made with this weapon.

 

Eversmoking Pipe

Wondrous item, common

This strange wooden pipe features a line of auran and ignan script along the rim of the bowl. When a command word is spoken, the pipe fills with a pleasant and fresh tobacco. A separate command word sets the pipe ablaze when spoken, and then snuffs the flame when spoken once more.

 

Mage’s Pouch

Wondrous item, uncommon

This tooled leather pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. It always weighs 1 pound, regardless of its contents. Placing an object in the pouch follows the normal rules for interacting with objects. Retrieving an item from the pouch requires you to use an action. When you reach into the pouch for a specific item, the item is always magically on top.

If you are a spellcaster, this pouch always has a ready supply of standard spell components. It also has additional properties, depending upon what cantrips you know. If you know the prestidigitation cantrip, you can use this pouch to change the value of the coins placed within it, at the standard exchange rate. If you know the message cantrip, you know send a written note to any other bearer of a mage’s pouch that you know personally. If you know the mage hand cantrip, retrieving an item from the pouch only takes a bonus action, instead of a standard action.

 

Shield of the Devout

Shield, common

These shields have been crafted by religious orders for ages. Each shield has been embossed with the holy symbol of a deity and blessed by a priest. A cleric or paladin can use a Shield of the Devout as a spellcasting focus.

 

Sunrise

Longsword, rare (requires attunement by a paladin)

This longsword gleams with an inner light, a gift from the most ancient sun. You can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. You have a +1 bonus to attack and damage rolls made with this weapon. While the blade is alight, it deals 1d4 additional radiant damage.

 

Wand of Frogs

Wand, common

This simple ash wand can conjure magical frogs. As an action, you can conjure a single magical frog anywhere within 30 feet. The frogs are completely mundane and the wielder has no control over them. Sometimes the frogs are strangely colored. If a frog is slain, it dissipates into a pile of ectoplasmic goo.

Magic Items

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